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Author Archives: Megan
Running Phandelver: Parts 5 and 6
This is a two-in-one recap post, since I forgot to blog about one session before we’d done the next. Oops! So…what have human fighter Kosef, halfling rogue Rosco, dwarf cleric Bob and human fighter Kip been up to? They’ve committed … Continue reading
Changing The Way I Plan Adventures
It’s no secret that I’m running a homebrew campaign (Orcus in Nentir Vale). It’s a lot of fun, but it’s also kind of hard work to write your own campaign. We’ve been taking a break for a while after the … Continue reading
Running Phandelver: Part 4
This week the team (human fighter Kosef, halfling rogue Rosco, dwarf cleric Bob and new human fighter Pip) ran the Redbrand Hideout gauntlet. They’re not quite finished with it, but with about three rooms to go, I feel like I … Continue reading
Posted in Analysis, Lost Mines of Phandelver
Tagged lmop, other DMs, recap, sessions
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Running Phandelver: Part 3
This week my party (human fighter Kosef, halfling rogue Rosco, and dwarf cleric Bob) made friends with a druid, learned draconic from a dragon cult (leading to Dramatic Consequences that they don’t know about yet), and killed a dragon.
Travel Case Study: Into the Wild
When I started playing D&D, I thought it was all dungeons (and dragons). I never realised how much the wilderness could play a part. And…now I’m learning. My players are trekking from one end of the Nentir Vale to the … Continue reading
Posted in Case Studies, Orcus in Nentir Vale
Tagged case study, DMG, MM, other DMs, wilderness
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Making Combat Fun: Part 1
So I’ve talked before about how my main problem as DM is combat – specifically, making it fun for the players and myself. I want to change that. So here’s the first part in a series about how I am, … Continue reading
Running Phandelver: Part 2
Last night was the second session of the LMoP campaign I’m running with my boyfriend and some of our uni friends. Bob the Dwarf Cleric brought his girlfriend, who played Leila the Human Fighter. We also had Kosef and Roscoe, a Human Fighter and … Continue reading
The Value of Feelies
According to wikipedia, a “Feelie” is extra physical content that comes with a game (specifically Infocom’s text-based games) to help immerse the players in the virtual world. Sometimes they were crucial for deciphering the in-game puzzles, and sometimes they were … Continue reading
Magic Item Case Study: a Pin and a Frog
So in my Lost Mines of Phandelver campaign I bowed to the Wisdom of the Players and made two small items magical because they wanted to do an arcana check on them for magic, and I want to reward new players … Continue reading
Running Phandelver: Part 1
So I started running a new campaign last night, with some friends we’ve been making at uni. We’re running the Lost Mines of Phandelver campaign from the 5th edition Starter Set, and we’re using the pre-generated characters. We’ve got three … Continue reading