Category Archives: Analysis

Looking at how plans have turned out

Running Phandelver: Part 4

This week the team (human fighter Kosef, halfling rogue Rosco, dwarf cleric Bob and new human fighter Pip) ran the Redbrand Hideout gauntlet. They’re not quite finished with it, but with about three rooms to go, I feel like I … Continue reading

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The Value of Feelies

According to wikipedia, a “Feelie” is extra physical content that comes with a game (specifically Infocom’s text-based games) to help immerse the players in the virtual world. Sometimes they were crucial for deciphering the in-game puzzles, and sometimes they were … Continue reading

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The “5 Room Dungeon”

Someone mentioned this concept on The Internet today, and I was like “oh yeah, I read about this a while ago! Wow, it’s a shame I didn’t re-read this before creating the mini dungeon I ran with my players today” – … Continue reading

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