Tag Archives: planning

Changing The Way I Plan Adventures

It’s no secret that I’m running a homebrew campaign (Orcus in Nentir Vale). It’s a lot of fun, but it’s also kind of hard work to write your own campaign. We’ve been taking a break for a while after the … Continue reading

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Making Combat Fun: Part 1

So I’ve talked before about how my main problem as DM is combat – specifically, making it fun for the players and myself. I want to change that. So here’s the first part in a series about how I am, … Continue reading

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Magic Item Case Study: a Pin and a Frog

So in my Lost Mines of Phandelver campaign I bowed to the Wisdom of the Players and made two small items magical because they wanted to do an arcana check on them for magic, and I want to reward new players … Continue reading

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Dungeon Case Study: the Sword Barrow

The Sword Barrow is the first dungeon I created for my campaign Orcus in Nentir Vale, as (vaguely) described in my last blog post. I thought I’d do a write-up about the creation process and what I learned.

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